
Arroyo
-
You can now get the Elder's ending.
-
Stealing from Hakunin's chest now lowers your karma.
-
Hakunin no longer forgets he is mad at you if you continue to insult him hundreds
of times.
-
One of the pots in Hakunin's tent now contains $100, and you lose karma if you
take it.
-
To easily test whether or not the patch is working, I've placed a rock to the
left of the Temple of Trials' entrance.

Klamath
-
The useless yellow keycard on the dead Enclave soldier in Klamath canyon has been
removed.
-
Fixed a bug in Slim Picket regarding his charge for raising your Outdoorsman
skill.
-
Changed the description of the corpse in Trapper Town.
-
Fixed a dialogue error that would appear when talking to the Duntons about
rustling cattle.
-
You can now unlock the elevator in the toxic caves with the electronic lockpick
MK II.
-
Telling Sajag about Whiskey Bob's still now correctly displays a gain of 100 EXP
in the message window.
-
You now lose money if you chose to pay for learning about Geckos or the great
outdoors.
-
Playing as a woman and talking with Slim now displays correct dialog lines.
-
Convincing the Duntons that someone is watching them now correctly displays a
gain of 250 EXP in the message window.
-
You can now have the conversation with the Duntons about the bug parts found in
their hut in the grazing area. With high enough speech you can even uncover how
the Duntons are rustling the cattle and scare the brothers into never doing it
again.
-
Whiskey Bob now gives you $65 when you convince him to pay you more.
-
Whiskey Bob now snubs you off if you have a negative town reputation.
-
Fixed some spots where you could walk on tables.
-
Patched a hole in the floor of Smitty's house.
-
Unlocked some dialogue options with Maida Buckner during the Torr rescue quest
that were prevented by bad scripting.
-
The brahmin guarding quest now gets crossed off if you decide to rustle them
instead.
-
You now get an experience point message when you find the fuel regulator in the
old car.

The Den
-
Fixed the Nuka-Cola machine in Tubby's so it now dispenses Nuka-Cola like the
other machines do.
-
Becky no longer thinks that you destroyed her still if you just talked Frankie
into buying liquor from her.
-
Fixed a bug in how your barter skill affects the amount Metzger pays for your
companions.
-
The members of Tyler's gang should now attack you if you attack whoever's
guarding the church door.
-
Fixed an error in One-Tooth Billy's float dialogue.
-
Removed the tent roof tiles that were scattered on one of the Den slaver run maps.
-
You no longer call Cassidy "MacRae" when selling him to Metzger.
-
The game no longer says you've helped Lara's gang when you help Tyler's gang.
-
You now get the correct message and EXP for helping Lara's gang.
-
Tubby now tells you about Redding.
-
Having sex with Joey will no longer cause him to disappear when you leave the map
and return back to it.
-
You can now get different amounts of cash from Fred depending on how much you let
him initially keep.
-
Killing Anna's ghost no longer triggers a bug that would remove various dialog
options to ask people about Vic.
-
You now gain the correct amount of EXP for burying Anna's bones.
-
Major dialog fixes when talking to Rebecca about the deaths of Fred and Derek.
-
You can no longer walk into the dresser in Metzger's room.

Modoc
-
Jo no longer calls Grisham "Grishum".
-
Grisham no longer calls Balthas "Balthus".
-
The game no longer locks up when you have sex with Miria or Davin after killing
Grisham or Jo, or when Grisham can't get into the bedroom.
-
Fixed a bug that caused Grisham to keep asking for $1500 to compensate for his
brahmin, regardless of whether or not you've already paid him.
-
When you sleep with one of Grisham's kids, your inventory is no longer dropped
onto the ground (since it's a real pain to pick back up). Instead, your armor
is removed.
-
When you take the watch to either Cornelius or Farrel you can no longer do the
quest again when talking with Cornelius.
-
Bess no longer disappears forever when you go down the outhouse or well.
-
Laddie now leaves your party when you become an enemy of Modoc.
-
If Grisham is killed during the battle with the Slags, he no longer reappears
back in Modoc.
-
Fixed glitch where if you have one of the Grisham kids in your party, save on the
Modoc main street map, and then reload the game, they would appear back in their
house rather than beside you.
-
Telling Karl to come home now appears in the PIPboy.
-
Grisham now shouts the correct sentence when you're female and try to run away
after he catches you sleeping with one of his children.

Vault City
-
The guards in the courtyard of Vault City now acknowledge your status as
Captain of the Guard (before they just called you a citizen).
-
You can now get the good ending and two more bad endings for Vault City.
-
You can now get radiated by drinking from the well in Vault City's courtyard if
you haven't fixed the Gecko Power Plant.
-
Fixed a bug in Happy Harry's stock, where he still has a bunch of expensive
items in his inventory after you end dialogue.
-
Fixed a bug that causes you to become trapped in Vault City's armoury if you
try to break in as a servant.
-
Fixed a bug causes Valerie to just give you back a new cattle prod instead of
an upgraded one if you ask her for a discount.
-
Fixed a bug that made it difficult to get Dr. Troy to ask you to bring him some
jet after the v1.02 patch.
-
Fixed the bug in the Vault City Ammenities Sub-Officers that caused them to
charge less if you weren't a citizen.
-
Randal's prices are now higher (since the person who programmed Vault City
wrote all of the barter modifiers so that they did the exact opposite of
what was intended).
-
The gate guards no longer call Marcus a "ghoul" or Lenny a "mutant."
-
Stark must now actually see Marcus or Lenny before making a fuss about bringing
them into the city.
-
It's now possible to get the Autodoc Enhanced/Lowered Hitpoints II perks from the
Autodoc in the Vault City courtyard.
-
The Autodoc now malfunctions for stupid characters.
-
Fixed errors in the courtyard medic's dialogue regarding combat armor implants.
-
Phoenix implants now take only two days with the courtyard medic, like he says.
-
You now get the correct EXP amount for having both the account book AND the
Bishop holodisk.
-
You can no longer gain (or lose) infinite karma by commenting on Martin's singing
in the Vault.
-
Barkus no longer initially says he will pay you $250 for Davin (should've said
$200).
-
When talking with Dr. Troy in Vault city you no longer say you are poisoned when
you're irradiated and vice versa.
-
You no longer see Thomas Moore's floating text if he's gone.
-
The endorphin blockers quest should now be crossed off after you speak with Dr.
Troy about them.

Gecko
-
You can now get the good ending for Gecko.
-
You can now get Harold's ending.
-
You can now get radiated by drinking from the well in Gecko if you haven't fixed
the Power Plant.
-
Fixed a bug that made Skeeter upgrade your weapons for free if your barter
skill is greater than 90%.
-
Fixed some bugs in Gecko Power Plant Desk Guard's dialogue:
-
A loop where you can't end dialogue.
-
An instance where you say you want to ask about something else twice in a row.
-
Your car no longer disappears when you go directly to the junkyard from the world
map.
-
Harold's dialogue now works perfectly.
-
Gordon's dialogue now works perfectly.
-
The Brain's dialouge now works perfectly.
-
Lenny now carries a zip gun.
-
Brahmin in Gecko now have generic brahmin scripts assigned to them.

Redding
-
You can now stop the bar brawl in Redding by just talking to both of the miners
about the sheriff's handicap.
-
Marge no longer says that Dan supports NCR.
-
You must now kill all the Wanamingos in Redding's mine before you get EXP or sell
the deed back.
-
Removed the "Reserved Item" that Stanwell is carrying in Redding.
-
The Sheriff now thanks you if you successfully heal his broken right leg.
-
You can no longer keep getting the reward from a previous Sheriff quest by
declining the next one and talking with him again.
-
A message is now correctly displayed in the message window telling you that you
"broke up the bar brawl."
-
In the bar brawl, if you talk with just one of the miners and for some reason
report back to Marion, things no longer get "messy" in the scripts.
-
Taking care of Widow Rooney and clearing out the mine now correctly appear in
your PIPboy quest list.
-
A greeting message is now displayed when you first enter Redding, like all the
other towns have.
-
Going down the well now puts you at the correct place.
-
Sheriff Marion no longer says that you jailed one of Dan McGrew's miners when you
jailed one of Marge LeBarge's miners to stop the bar brawl.

New Reno
-
Now in order to assasinate Salvatore, you need to plant the poison tank on him
and steal his oxygen tank.
-
All bugs in T-Ray's dialogue are fixed.
-
Several bug fixes with Eldridge:
-
He will no longer attack you if you ask him for upgrades after beating the
Enclave.
-
He no longer grossly overcharges you.
-
He no longer upgrades your weapons for free when your barter skill is
greater than 90%.
-
The New Reno bartenders now charge you LESS (instead of MORE) when you're a
prizefighter or have beaten the Enclave.
-
Killing Myron or convincing him to leave will now lower the Mordinos' power
instead of increasing it.
-
The hole in the wall of the Cat's Paw has been filled in so you can no longer
run through it.
-
Fixed a bug that causes a what was ment to be a debug message appear in the
display when you pay Renesco money for the mine part.
-
Fixed the bug where Miss Kitty would always charge $703 for dramatic requests,
regardless of the many modifiers that lower her price.
-
You can now get S.A.D. on your map via Sam Pritchard's grave in Golgotha.
-
Removed the broken NCR disk in the back of Eldridge's store.
-
Added old man McGee and his rusty slot machine to Bishop's casino. He's the old
guy that you were able to ask the bartender about, but his script (and his slot
machine's) were mysteriously absent from the map.
-
Patched a small hole in a wall on the second floor of Bishop's casino.
-
Patched a hole in a shelf in T-Ray's office, and added a missing corner to the
southern building.
-
Patched a hole in a wall in the stables basement.
-
You can now get the secret stash under the "Trash" cross in Golgotha without
knowing about the grenades hidden in a toilet in the Mordino Casino.
-
The street band now actually sings.
-
Salvatore no longer locks up when you click on him after becoming a made man, nor
if you decline a mission he gives.
-
Salvatore will no longer freak out if you talk to him after he just gave you a
mission.
-
Several fixes regarding Bishop's quest to kill Carlson:
-
You now get $750 if you ask for $750 rather than getting $1000.
-
It is now a bit harder to get the $1000 - before it was easier than the $750.
-
Can now get the $500 - before you'd get nothing.
-
Changed a speech option that was marked as neutral but was really a bad one.
-
Unnamed Wrights will no longer address you as a Prizefighter if you're a Made Man
for them and vice versa.
-
You no longer are able to walk on some of the tables/desks in the Wrights' area.
-
If you sell your NPCs to Big Jesus they now disappear.
-
The comedian now correctly says the 2nd of the two new routines he has after you
beat the Enclave. This one occurs if you got Angela Bishop pregnant.
-
Fixed a glitch in how the car is handled in New Reno after you get it back from
T-Ray.
-
Fixed a bug where if you would come to the Chop Shop on foot, your car would
appear there.
-
Mr. Bishop's safe should no longer cause crashing when trying to rig it with
explosives.
-
Boxing names are now set properly for stupid characters.

Raiders' Base
-
The Raiders' Base is now hidden.
-
Your car no longer disappears when you go down the manhole in the secret entrance
and then come back up.

Sierra Army Depot
-
The terminal on the second floor of the Sierra Army Depot now correctly
disables the force fields and shock plates.
-
Fixed a continuity error with a couple of the dates given by Skynet.
-
The pointless tripwire in S.A.D. has been replaced by a line of traps.
-
When you activate the alarm on level 1 of S.A.D., it will now correctly
activate the alarm and release the brain bots within the adjacent secret room,
instead of giving you a permanent artificial RadAway addiction.
-
You can no longer turn off the alarm on level 2 of S.A.D. by both attempting to
disable it and hacking into the computer, thus giving you the EXP for both.
-
You can no longer walk on top of the pot on level 3 containing a holodisk.
-
Changed the descriptions of the dead corpses outside.
-
You can now correctly guess the password to disable the shock plates on level 2
of the S.A.D.
-
Fixed a bug in a terminal on level 2 that could potentially crash the game.

Broken Hills
-
Fixed an infinite money bug in Broken Hills, where the Refinery Supervisor
would keep giving you money to let him keep the refined uranium. Real players
don't exploit bugs.
-
Patched a hole in one of the houses in Broken Hills.
-
Fixed a bug that caused you to become stuck in dialogue mode with Liz.
-
Doc Holiday will no longer take money from stupid players without healing them.
-
You can now get Marcus' ending.
-
The footlockers on the north end of the map have been removed.

New California Republic
-
Myron will now be removed from your party if you sell him to Merk, all of his
items will be moved to your inventory, and you will not be able to get him
back. Big loss.
-
You can no longer get the mutagenic serum from Dr. Henry if you already did
that quest before.
-
The stairway in Merk's basement has been fixed so it doesn't appear to be going
through the wall.
-
The Stockman's Association sign is now in Duppo's shop.
-
Fixed the Nuka-Cola machine outside of the slavers' pens so it now dispenses
Nuka-Cola like the other machines do.
-
The townsfolk will no longer display "Error" as floating text.
-
You can no longer have conversations with the sink at the entrance.
-
Your entire inventory is now removed when you fight Lenny. This is a "fix" for
the issue where you would give up your guns to fight and when you got them back
you would have more than you started.
-
Killing or stopping Jack in the power plant now correctly displays a gain of 3000
EXP in the message window.
-
Nording will now say he gives you $50 instead of $500 if you fail the caravan run.
-
You can no longer go off screen in the NCR pasture map thereby following the
Deathclaws to Vault 13 when you're not actually supposed to.
-
Merk now steals stuff from your car if don't have that other guy guard you.
-
Myron now disappears if you sell him to Merk.
-
Fergus no longer walks out of the building and disappears forever when you try
and use any type of skill on him.
-
Duppo now offers a cattle run every six months.

Vault 15
-
Zeke is no longer pissed off when you come back to see them after being annexed
by NCR.
-
The guard on level 3 with the H&K P90c now has the correct ammunition.
-
You can no longer have conversations with the sinks on level 2.

Vault 13
-
You can now save the deathclaws by killing Dr. Schreber at Navarro, preventing
their slaughter. In addition, if you also fix their computer, you will get the
good ending for Vault 13 in the endgame sequence.
-
Joseph in Vault 13 will no longer double your radiation when you ask him to
cure you.
-
Your party members will now be hidden when you watch the tape of Horrigan
killing Gruthar.
-
Goris will no longer keep leaving your party if he joins you after the massacre.

San Francisco
-
The Captain of the tanker will no longer say that your people are on the oil
rig if you weren't even aware that they were abducted.
-
Several holes in the walls in the Hubologists' base, were filled in so you can
no longer run through them.
-
Fixed a hole in one of the walls in the BOS base.
-
Filled in a small section of wall that was missing in the tanker.
-
You can no longer use the chemistry workstations to get fuel for both the
tanker and the Enrologists.
-
Your party members will now be hidden when you watch the tape of Horrigan
killing Matt.
-
Fixed a bug where Chip would get mad at you for asking him for information when
in reality you did no such thing.
-
Dr. Fung will no longer cause the game to freeze when you ask him for stimpaks
after he refuses to heal you because you don't have the money to pay him.
-
You now have to actually mention Doc Holliday before Dr. Fung will put Chip's
spleen back in for free.
-
Fixed a bug where opponents wouldn't be removed from the ring after defeating
them.
-
You can now copy the vertibird plans by hacking into the Shi physics database
yourself. You can do this only once.
-
Fixes to the oil tanker bartender:
-
The bar is no longer closed 24/7.
-
Various dialog error fixes.
-
Bartender now actually carries booze.
-
Fixed the map to correspond to these changes.
-
Badger will now actually turn the Hubologists hostile if you either hurt a
vagrant or himself like he threatens to do.
-
Various fixes to the physics, chemistry, and biology terminals.
-
Leaving the map during scripted sequence between Vikki and Juan and then
returning will no longer cause their script to freeze.
-
Fixed a dialog error when talking about the "Hub's latest book."
-
Fixed a dialog error with the Hubologist's main computer.
-
AHS-9 will no longer keep giving stupid characters EXP for getting fuel.
-
Acquiring implants from Dr. Fung now works perfectly.
-
You can now finish the spleen quest by assassinating Dr. Wong within one day
after his refusing to give you the spleen and then going to Dr. Fung as usual.
-
Stupid characters can now get one training session from the Dragon or Lopan.
-
The corpse stolen by the Hubologists from the Shi is now in the game.
-
Changed the lit flares in the Hubologist base to regular ones.

Navarro
-
Now Sarge and the Commander in Navarro uses the male Enclave Patrol prototype.
Given Sarge had a male voice in dialogue, and soldiers refer to the commander
as "he," this change was for continuity.

The Oil Rig
-
Frank Horrigan is now classified as "Robotic", and his EMP damage resistance
and threshold have been adjusted accordingly, meaning he can be damaged by
pulse grenades. This was done because according to Seargent Granite, "he's more
than half machine."
-
Fixed an alarm light on the maze floor that didn't have a script assigned, and
thus would never light up.
-
You can now get President Richardson's ending.
-
The terminal in the entrance area to the Enclave can now be hacked if you don't
have the presidential pass key. This requires a high science skill.
-
You can no longer walk on a pot in one of the Enclave maps.

Global Fixes (a.k.a. Things that don't fit anyplace else)
-
Fixed several typos in the dialogues that aren't worth mentioning individually.
-
Fixed various instances in the code where functions weren't being used properly.
-
You won't keep re-encountering the Cafe of Broken Dreams on the world map.
-
You can now get the second Monty Python Holy Hand Grenade encounter.
-
The empty hypodermic now weighs nothing.
-
Fire geckos now have pelts.
-
Changed the way a few items look when dropped on the ground:
-
The gold tooth now looks like a gold nugget.
-
The poison tank and the oxygen tank now look the same.
-
The 8-ball now looks like a grenade.
-
Flint now looks like a rock.
-
Gecko pelts (regular, golden, and fire) now look like dead geckos.
-
Added a custom character file which has all stats set to 10.
-
The pulse rifle now has a projectile.
-
The turbo plasma rifle now only costs 4 AP to fire.
-
You can now get the location of the Mariposa Military Base from travelers (this
had been prevented by a bug).
-
The FN FAL HPFA now has a description.
-
The gold tooth is no longer described as once belonging to Jules.
-
The endorphin blocker quest will now get crossed off your quest list after you
tell Dr. Troy about your theory of curing the Jet addiction.
-
Switched the Bozar and M60 sounds. Supposedly they had been mixed up.
-
Made weapon upgrade prices more reasonable.
-
Viewing AutoDoc and Alcohol Hitpoint perks on the character sheet will no longer
crash the game.
-
You can now punch with the gold nugget, uranium ore, and refined uranium ore.
-
K-9's armor definition is no longer bugged where it would lose its innate AC
bonus after it levels up.
-
Various instances of the so called barter-upgrade exploit have been fixed.
-
The Bridgekeeper’s robes were not being accounted for when a character in the
game determined what you were wearing. This caused characters to think you were
wearing just your Vault 13 suit when actually you had the bridgekeeper’s robes on.
-
The "infamous" 1 NPC bug (where you could take 1 NPC in Navarro or Enclave) as
well as doctors not healing your 1 NPC should now be corrected.
-
You can now get the Tragic playing card addiction.
-
The poison syringe now actually poisons you.
-
Drinking Gamma Gulp Beer or Rotegen Rum will now radiate you.
-
Various cosmetic fixes to PIPboy entries.
-
Wording for gaining of experience points should now be consistent.
-
Phazer has been added to the crashed shuttle random encounter.
-
Caravans should work much better.
-
When you enter the map of "Car outta power" it no longer displays a message that
you are standing in front of the Arroyo bridge.
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